DotA 6.67b AI Rev2d Map | DotA Allstars 6.67b AI Rev2d Map

DotA 6.67 AI
DotA 6.67b AI / AI+ Rev2d Map Download has been released by PleaseBugMeNot & Harreke. This is the the fifth release of 6.67b AI map so far. In this revision they have fixed so many bugs and improved the Artificial Intelligence a lot, they can use items properly, gank, chase etc. Also, he has added a mode which allows you to change AI names, check changelogs for more details.

DotA 6.67b AI Rev2d Map Download:

CIPD Defense (improved version):
DotA 6.67b AI+ Rev2d.zip (mirror 1)

BMP Defense:
DotA 6.67b AI Rev2d.zip (mirror 1)


DotA 6.67b AI Rev2d Changelogs:

1. Fixed when typing -csx (x is an ai number) to show AI creep stats, it showed K:Y gg_Maintimer:Z ( Y and Z are values).
2. Treant Protector is now able to use Living Armor on towers, if he wants ofc (cipd)
3. Fixed the prices of some items for the AI knowledge:
- Phase boots decreased from 1500 to 1400
- Blades of attack decreased from 500 to 450
4. AI is now able to use some more items:
- Phase Boots: when running and blocked by creeps(cipd)
- Shiva's Guard(cipd)
- Orchid Malevolence
- Blade Mail
- Better Dagon Usage (AI will finish u with dagon more often)
5. Fixed some code in Bristelback`s skills... they were bugged (there is still a bug but it is from original map).
6. Added skills and items build to Kaldr, Ancient Apparition
7. Changed item numerous item builds.(tnx to the AI team)
8. Changed skills builds on many heroes.(tnx to the AI team)
9. AI should now be able to teleport to raxes if the third tower is dead and raxes are attacked
10. AI should properly defend the lanes now whether its specific third tower is dead or not
11. AI should no longer get stuck in the base after defending it(cipd)(removed that by request)
12. Some of the AI players use 3 tier skills learning system: every tier for EASY, NORMAL, INSANE levels (Axe).
13. Added some *basic* AI for Kaldr, Ancient Apparition(he can use now Cold Feet+Ice Vortex+Ice Blast+Chilling Touch added to his items usages)
14. Changed Rylai Crestfall, Crystal Maiden behavior(cipd)
15. Changed Axe`s use of BladeMail and Satanic for defence purposes
16. Changed some behavior for Luna and Morphling(better using of waveform for escape). (cipd)
17. Fixed modes: mc, sc and the orders from the AI UI for changing lanes (my mistake after deobfuscation)
18. I think i fixed some hero swap bug after correcting some errors after Harreke`s deobfuscation. Needs testing.
19. Changed the way AI choose its lanes at the beginning if there's no lane restriction. They go 2-1-2 at the start of the map. The heroes in the middle are picked up from a predefined Hero pool(cipd).
20. 2 new modes (Skillbuild View): when in game, write -osv XX or -osven XX for looking the skills trees of the AI heroes. XX == id of the hero. For ex.: -osv 2, -osven 6. (cipd)
21. Fixed Puck`s Dream Coil with Aghanims - it was not showing the cooldown on the scoreboard.
22. Fixed an old bug with command: All Ally push Left - just an old typo left from the BMP days
23. ADDED ENEMY AI COMMANDS: -osden (stay defense base) -oden (return to defense) -oaen (resume attacking)
24. Fixed Nerubian Weaver`s new skill The Swarm - now he uses it on enemies
25. Fixed Nerubian Assassin`s Urna swarm
26. Added AI for Nerubian Assassin`s scarabs - beware mages.. if scarabs see you, be prepared for silence galore. They are very aggressive when you are in range.
27. Syllabear`s bear now gets rabid effect but the thing is still bugged with random not growing stuff. Better -airepick that hero <- thats ok for Alchemist too... very bugged. 28. Added Arcane Ring to support items usage when command in chat: -aid. U must but in atleast 650 range to the owner of the ring(not tested) 29. Added *basic* AI skills usage to Tauren Chieftain.. needs more work (he doesn`t use them much) 30. Fixed bug with AI buy outs when dead: sometimes they were buying but not respawning in base 31. Fixed bug with empty bottle and storing runes.. before they didn`t expire after 2 minutes 32. Magnataur should not initiate dagger blink without mana for at least one slam. 33. Added Skewer to the skills usage of Magnataur (didn`t test it alot... maybe it will need later fixing). Also added Skewer as escape mechanism when low HP. (not using it very good) 34. Added Scepter to Axe`s AI skills knowledge and updated his conditions level check of ultimate ability+ability with scepter.(needs testing that he is using his upgraded with scepter skill instead of unupgraded) 35. Fixed inaccurate replay data for assists ("Assist"+AssistPlayerId,VictimPlayerId)(6.67c) 36. Fixed Puck`s phaseshift (there is still a bug in IceFrog`s map when in phaseshift and Mirana`s ulti, sometimes Puck is moving in phaseshift form) 37. Fixed scroll of teleport usage (new TP scroll demands Point usage instead of Target and AI couldn`t use the scrolls). Big thanx to Phaselock and i mean it VERY BIG! 38. Obsidian, Enchantress, Silencer and Bone Fletcher got better management of mana when using orb skills... they should last hit with orb skills (cipd) 39. Added Scepter to EarthShaker`s skill knowledge... need confirmation he uses the skill with 2 echoes instead of one. 40. Added Midnight Pulse and Demonic Conversion to Enigma`s skills usage 41. Added Warcry usage for Sven. 42. When -aid typed near Sven or Kaldr, they`ll aid u with Warcry or Chilling Touch. I may add more supporting skills when i have the time to look over skills. 43. Troll Warlord now should use Berserker Rage to switch from Range->Melle and vice versa
44. AI should buy sentry wards or gem when Slark is in the enemy team
45. Treant Protector now casts Nature`s Guise on him or allies. Use -aid if u need Guise or Living armor asap
46. Treant Protector now uses Sentinels to stun the enemies. NOTE: AI-Normal and AI-Insane Sentinels aim only for HEROES. THIS IS NOT A BUG so do NOT report as bug. That makes Treant 300% more effective supporter.
47. Made some changes which cipd posted in forum about last hitting - also i made a dynamic last hit value of creep`s HP. That needs testing.. if it`s not working good i`ll change it back.
48. Fixed Diabolic Edict considering invulnerable buildings as valid targets and wasting some hits
49. When distress call AI will look for third tower and raxes to TP... now it will also look for the Left and Right 4th towers or the Throne/Tree to teleport, if raxes are dead.(not tested)
50. AI Normal have 1/3 chance to pay for consumables like salves, AI Insane have 25% to pay for consumables. Easy should pay always. Also wards and gems are now free for AI. The reason i made that is... that wards and gems waste too much cash and AI just sticks without gold.
51. You can -airepick many times now.
52. Hakuna matata bug prolly fixed (cipd)
53. Removed cipd`s defense patch by his request. Old BMP`s defense is up again.
54. Added -cn mode - coolnames mode... all bots gets a "+" infront of their names.(cipd)
55. Removed a bug with Medusa`s moving.
56. Removed teleporting to side shops.
57. Changed teleporting with boots/scrolls from target to point use.
58. Added Aghanim`s scepter to the item`s build of Juggernaut.. also tried to make him use the upgraded skill.
59. Balanar will use Darkness during the night that way he prolongs it much further.
60. Fixed Undying and Visage not learning all the skills. Some heroes may have that problem too.
61. Minor adjustment (+50) to the extra aoe XP bounty(6.68)
62. Added new enemy command: -oroshanen - send the enemy heroes to fight Roshan. If u send your allies too. They can fight there.
63. Added item and skill builds to Slark. Also added some _basic_ AI for skill usage. Don`t expect wonders. I`m not done with him.
64. Naix - Casting Open Wounds no longer loses attack focus + memory leak fixed (6.68)
65. New in-game command added: -rn BotNewName .... where should be: Blue -> 1, Teal -> 2, Purple -> 3, Yellow -> 4, Orange -> 5 | Pink -> 7, Grey -> 8, Light Blue -> 9, Dark Green -> 10, Brown -> 11. Names must be max 19 chars long. They also get their "+" infront. Should not be like any other name in the game. And you have 10 renames per game.(Thanks to GetTriggerUnit-)
66. Decided to release an AI+ version with the CIPD`s Defense patch. Which is better... i don`t know... hence the both versions.


It's good to see that DotA AI development is on it's way. PleaseBugMeNot & Harreke both have started working on DotA 6.68c AI map and they are expecting it to release it very soon. If you have found any bug in Dota 6.67b AI Rev2d, please report.

Related:
DotA 6.68c AI

96 Comments yet..:

Anonymous said...

First blood!

nice map

Anonymous said...

How can I change AI names in this map?

Anonymous said...

i was waiting for 6.68 ai.. anyway thnx..

Anonymous said...

@ 17:18 AM - they are working on 6.68c AI, JASS coding is not easy it takes so much time make AI work.

Have your ever seen a jass trigger source code of Pudge's Meat hook?

Anonymous said...

trying the CIPD version.. will post review after the game ends

Anonymous said...

Love the Roshan command :D

Anonymous said...

never seen that huge list of AI changelogs.. lolz

Anonymous said...

Waiting for 6.68. Thanks

Anonymous said...

6.67b? i need 6.68c (:

Anonymous said...

don't worry.. harreke/pleasebugmenot are slowly implementing 6.68 features in 6.67b ai.. it will be released soon.. check PleaseBugMeNot blog :)

Anonymous said...

cool! AI can use blademail/shivas now :D

Anonymous said...

Bot New Name nice! ^_^

Anonymous said...

I Love u DotA Utilities . . . . -^-

Anonymous said...

i tried it and i love it :3 tanx...but how to change ai names???

Anonymous said...

no improve invoker ai???

ronie said...

ur file is too long..im a noob..pls can u help?

Anonymous said...

wah so long... now oni out... im got da map edi.......

Anonymous said...

Just rename the AI map to: "DotA 6.67b AI r2.w3x" or any other small name, it will be fine.

Anonymous said...

wow ^^ but sadly ai invoker havent been improved

Anonymous said...

WTF!i thought it's 68 VERSION.waaaa

Anonymous said...

can anyone tell me is there any differences between both cipd defense and bmp defense map? are both contain the same map and that the difference is only the defense patch?

Sembang Kemas said...

cool awesome man.

hIrumA said...

that's why it took harreke a long time to finish the 6.68bAi...he prioritized this map first..but he should have just made the 6.68Ai map rather than this...anyways...nice map

Anonymous said...

aw...still no elune's arrow improvement....nice map by the way

Anonymous said...

hahaha

Anonymous said...

good work. well done.

Anonymous said...

AI are now more chalenging than EVAH!!!

Anonymous said...

The CIPD map is bugged...your character can go anywhere -- middle of woods, pass cliffs, and you can even go to the other side of the map through the woods..

Anonymous said...

At last -.-

Anonymous said...

:D

Anonymous said...

6.68 next year?

los-noches said...

erlune's arrow...aww...i hate it when ai use to avoid it..make ai wont avoid erlune's arrow if they didnt see it..example like if we cast it in dark area...can u make it? Plz.. :)

Anonymous said...

Wow i cant understand whats the difference with cipd and bmp defence

Anonymous said...

NICE, but how to change AI names?? tell me....i will ki$$ ur a$$.. :D

Anonymous said...

it will be easy for harreke to add codes for 6.68 unlike buffmeplz crazy AI map codes

Anonymous said...

Thanks Harreke atleast we have something to play with. Still looking forward to the 6.68AI release or... straight to 6.69AI release hahaah >:)

Anonymous said...

Another AI map..
Great work!

Anonymous said...

hey people how do you think what wersion is better CIPD or BMP

Anonymous said...

Nce AI Map.. GOOD Job.. Make it fast on the 6.68c ai map.

Anonymous said...

well i guess this map answers the questions on why 6.68 ai map is on delay...

Anonymous said...

aw

Anonymous said...

can new command be added???

-nmr
=normal mana regen

-nhr
=normal health regen

thx...

WickeD__Jawir13 said...

best revolutino of Ai Map

Anonymous said...

to change ai name : u must type -cn in mode at starting... if u wan change name for ai that have pink colour its code is 7..type -rn (code color)(name u want)...
example: -rn 7 hexor
then it will change the name to hexor...
for other code colour see at map changelog...

my english is bad hope u all understand it... ya haaaa...

Anonymous said...

great job, congratulations, by the way have a website for donations? deserves the truth XD

Anonymous said...

hehe..the name of Ai i encountered. +Sad+JokEr.wahaah nays

Anonymous said...

(the map file name is to long or contains invalid characters)

how?

HellBringer20 said...

i hope harreke will release the 6.68 and all the ai has been upgraded....because some ai has many bugs and no brain because they only buying salve and ring of regen item...so i wish goodluck

Anonymous said...

LUCIFER GOT BUG ON THIS MAP

DEVOUR LV4 AND DEVOUR THE ICE ORGE MAGI IN FOREST WILL GET NEW SKILL.......

Anonymous said...

waiting for 6.68ai eagerly !! ! !

guys btw ne tips on wat to do in ai !

i mean i dont enjoy ai
i only enjoy on9 ! !

Anonymous said...

Please take a look at Alchemist, Alchemist doesn't know how to use his skill - unstable concuction. please make changes to that thanks!

Anonymous said...

lolz all waiting 4 6.68ai i am waiting for 6.69^^

Anonymous said...

There is a bug with Leshrac's Diabolect Edict, since it doesn't strike enemy tower at all. Plz fix that. It's quite hurt when stand next to the tower without making any blast.
And, can you make nearby AIs to start ganking when I ping on the map? Also make them check rune as well.
Further more, make AI automatically aid the player and other AIs? Such as when I run out of mana, if nearby AI has Arcane Boot or Charka Magic, it will replenish my mana.
Thank you very much. Sorry for my unskillful English @_@

Anonymous said...

so that the fuzz, on why 6.68c ai map is taking to long at the hospital

Anonymous said...

Buying free gem makes invisible hero becoming useless ever.Pls take cost back or lower,with a single match i cant count how many gems i broke '____'

Unknown said...

have a bug !
if the host kits, the game continue for the other players :O

Anonymous said...

please include invoker in the next AI :)

Anonymous said...

wew when i play this map it always error awts can you make it stop erroring..

Anonymous said...

yeah i agree .. this map is very very very super lag !!and it even cause my warcraft to be 'not responding'. is it because the ai is too smart ?

Anonymous said...

no one can make invoker ai, cause its too hard to make, the ai have to be smart enough to buy the right item play with the right flow and choose his skills between, to much right?

Alex said...

the AI+ can't play in local ?

Anonymous said...

Invoker ai is hard.Cause he have too many spell + is got many roll to play with :D.

Anonymous said...

i can't play the map. the map won't show in the new DotA maps what do i do?

Anonymous said...

To all... remove the + from AI+ map.. just select the file and rename it.

Seiken said...

I'm expecting also a 6v6 AI MAP pls. make one for the first time^^

Anonymous said...

it seems that the map with ai+ that under cipd the game says it is "too long or contains too many characters.." i could not play with that map...

Unknown said...

Works fine to me.

the problem is AI Heroes Stack on one place at the mid game.. >.>

Anonymous said...

how about razor? it still cannot use its skill
and remake the item build plz...

Anonymous said...

i know -.-

Anonymous said...

i know right but more kills for me :D

Anonymous said...

hey there is a bug here....chen's movement speed doesnt change you activate phase boots....can you fix this?? oh bw..i played it in cipd version

Anonymous said...

add more difficulty. very insane.. hahahahahaha

Anonymous said...

By : The Real ANONYMOUS
don't you think AI hp+mana regeneration is more fast than us ? Huh, its ok, but when they are in low HP, their Movement Speed is increase --"
That's make us difficult....
it's ok for magina/dt who can blink or stun

but how about the others? even traxex's frost arrow isn't very effective... =="


And every time Pudge's Meat Hook or PoTM arrow, they always run and move a little and miss it.. WTF...
do you think that's great? pathetic,,that's bad --"

it will make us difficult

we can only target if us on blind spot or hide in the trees

wtf,

Anonymous said...

good job AI developer. .
we appreciates your effort tnx. .
£ßëNd뮆 of SiRbA

DARK ANGEL said...

such an imba !!

great now AI has a thrill!!!

Anonymous said...

lol.. AI now is too clever..

DARK ANGEL said...

you're right .. clever compare to previous map!!!!

Anonymous said...

Nice ai map,but I found few bugs at this map,but i know its hard to program over 97 heroes to be like a real player,we can understand that,..:) but for me,the last ai map was more challenging at denying than this version map,ai denied creeps better than this map,its more challenging when ai's are denying creeps like the last version,..and this map,the ai's are just being aggressive but think about it,what if one is using luna or yurnero in 5v5 and the ai just follow you or the other ai because its only aggressive with no good reason,they will just die because of the eclipse or the other skills that has advantage in 1 on 1 or it will die because it will chase you until you reach your ally and it will just die,..one time,in all random mode,the computer pick luna for me as my hero,and when i was lvl 6,the ai is chasing me even he doesnt have support or any creeps and always dies on my eclipse,ai must be only aggressive when its skills are complete cd or if the enemy has low hp,right?,..it will be an easy game if an ai is feeding you or your ally because of that,and they don't deny good now even its an insane,..pls return back the old denying skills of the ai and fix the way its being aggressive,..its good when ai is chasing you like a real player but its better if ai didn't chase you if you have skills that has advantage on 1on1 when its ha no suppory with its ally or if it knows that you have an ally near were you are,..
btw,i like the other changes and the mode -cn that changes the name of the ai,..the only complain i have is the one i said before,..still waiting for the next ai map,good luck,..:)

diego said...

the ai said CHECK PING its lag hahaha lolz

Dieriko said...

love it AI can now be like real players...(except for invoker, alchemist, etc.) :)

Anonymous said...

hahaha

Anonymous said...

i just want to release 6.68 AI, :( but thanks, this is a nice map , :)

Anonymous said...

nice map
I see lot of changes of some bugs like barathrom's charge

Anonymous said...

Hey.... i will download the cipd and bmp mirror 1

Anonymous said...

i don't try this map but i know dota.

Anonymous said...

plz make 6.68ai quickly

Anonymous said...

i love it when AI drops their Town Portal

Anonymous said...

preety cool

Anonymous said...

thanks 4 making dis ai map...lyk it!

Anonymous said...

this map is so babi konek puki pantat burit

Anonymous said...

theres a bug in barathrums 1st skill charge......if it hits the target,the target will be invulnerable........can you fix it>>??

Anonymous said...

hello i is new play dota,how to get a new heroes at dota 6.67

Anonymous said...

how to download dota 6.67aI?

Anonymous said...

involker still sucks in this ai map but anyway i know that he will improve! Lolz!

Anonymous said...

ahahahah !

Anonymous said...

Is this small map?

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