DotA 6.67b AI | Harreke DotA Allstars 6.67b AI Map Download

Dota 6.67b AI
DotA 6.67b AI Map Download . After waiting for months, the moment has arrived. DotA 6.67b AI Map has been finally released by Harreke (the new DotA AI Developer). It's his first official DotA AI release after BuffMePlz's retirement. He made DotA v6.67b AI as of now and he expects to release DotA 6.67c AI soon!


Update:
Harreke has released the fix version of this AI map, You can check DotA 6.67b AI ver.6/10/2010

DotA Allstars 6.67b AI Map Download:
DotA Allstars v6.67b AI.rar (mirror 1)

DotA v6.67b AI Changelog:
- Heroes and items were updated from BuffMePlz's 6.66b AI.

The following game modes have been disabled for now:
-vr, -rv, -rd, -cd, -cm, -lm, -xl

The following game commands have been disabled for now:
-afk, -kickafk, -ah, -switch, -fun

Please report bugs to me.

Things that are bugs:
-Crashes with reproducible reasons
-Abilities/items not working as expected (for players or bots)

Things that are not bugs:
-Bots not using certain abilities
-Bots being too strong/weak/cheating. They do that.

Here is what Harreke said about DotA 6.67b AI:

Heroes and items were updated from BuffMePlz's 6.66b AI.

But this AI map is incomplete. Many bugs that IceFrog fixed in DotA 6.67b still exist here. However, I am unable to fix.

IceFrog did send me script changes files, but I'm afraid those didn't help, because the script changelog does not fit for the changes in 6.67b script.

For example, the script changelog said: line 679 - "trigger XXX_AAA=null" in war3map.j of 6.66b change into line 690 - "trigger XXXAAA=null" in 6.66b. When I open 6.66b war3map.j, I found "real ABCD" in 6.66b and "unit DEFG" in 6.67b. They are not even the same sentence!

So the directly help from IceFrog did not work, I have to choose another old, original way: find official 6.67b changelog, see what's different from 6.66b, then decode 6.67b script to look for corresponding code, and copy & adjust those code to 6.66b AI script.

This is not easy. IceFrog's scripts are not compatible with BuffMePlz's. A timer variable called "E0" in 6.67b, but it called "D" in 6.66b AI.

How did I know what those variables are? The answer is, I didn't know at all. Some variables like "set P2[1]=1095331188" in 6.67b, I could track 1095331188 (aka. 'AImt') and found "set Mx[1]='AImt'" in 6.66b AI. Other variables that both with meaningless names and have no data to track, like "set MJ0=O9O", oh hell, who knows what do "MJ0" and "O9O" stand for!

So I said this AI map is incomplete. I've tried my best to follow the official 6.67b changelog, make new stuff (skills, items) work, but I can not guarantee the map won't go error and jump back to windows. To tell the truth, I only fixed the things that with details given by official changelog, something that without detail but just one sentence like "* Fixed various rare exploits", I was unable to find out where those fixing code could be by myself. I'm sorry, I did not fix and let them stay.

If Dota 6.67b AI map was confirmed with no serious problem, I will write a guide about how to improve AI abilities.

By the way, AI player cannot use new items. And because Magnus, Nerubian Weaver, Bone Fletcher and Spirit Breaker have some skill modifications, so AI player cannot use their new skills, too. Please use -repick to make AI player choose another hero.

Well, Bugs & errors are expected in this map as it's Harreke first release. So, if you find any bugs in DotA 6.67b AI Map kindly post them here.

Also, Many Thanks to Harreke for continuing the DotA AI developement after BuffMePlz. Hope he releases more maps soon :)

222 Comments yet..:

«Oldest   ‹Older   201 – 222 of 222   Newer›   Newest»
Anonymous said...

1st blood,double kill,Triple kill,ultra kill, RAMpage

Anonymous said...

imba obsi

Anonymous said...

WOW.....Cn tell me any bug....???

Anonymous said...

THERE'S A BUG IN 6.67B AI
IT'S THAT I WAS PLAYING WHEN MY HERO TURNED INVULNERABLE TO ANY ATTACK, IM BORED OF PLAYING THAT WAY BECAUSE I WONT GET KILLED DURING THE GAME. THAT'S WRONG TURNING INVULNERABLE

Anonymous said...

im waiting for 6.68 AI :D

Anonymous said...

(treant protector 2nd skill)
use 2nd skill between enemy tower
the bot will stop at the bird^^

Anonymous said...

(treant protector 2nd skill)
use 2nd skill between enemy tower
AI will stop between the tower

Anonymous said...

lol all of you!!!

Anonymous said...

i love this game! sara!

Anonymous said...

there is a glitch in undying in the mode wtf and test, kill him many times then after you kill him enough every spell that you cast on him will have damage on him but he will not be disabled like magic missile or when you cast you eul's on him he will follow you while the eul's have been cast on him and he can attack in midair
^^

Anonymous said...

its so hard but. downloading a map . i download 6. 68 but i try many times and i paste it i wish the old s.s of akasha colud change

Anonymous said...

please make it fasst making 6.69 AI

Anonymous said...

hey.. i just downloaded the 1.24e patch and i cant seem to detect this ai map.. can someone tell me what version is this compatible with?

Anonymous said...

what version for warcraft is this compatible with??

Anonymous said...

im so stong you troll your lier lets fight on gare lets see

Anonymous said...

which is the most difficult DotA AllStars AI map?

Anonymous said...

i want to play dota all the time ahahaha

Anonymous said...

losseR stiK 2 geDer!!!

Anonymous said...

i want to download 6.67ai

Troll said...

Trialed by giving everyone 20000 gold
the AI respawns almost immediately after dying, and I managed to kill him about 20 times in the space of 10 minutes. However, when I die, even if I have enough gold it takes many seconds before respawning

Anonymous said...

there are some point that heroes first skill are missing, pls fix it.. asap

tangna tong mga to bobo

Anonymous said...

GG hah!

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