Dota 6.66 Changelogs | Official Dota Allstars 6.66 Map Changelogs Available

Dota 6.66 Changelogs | Official Dota Allstars 6.66 Map Changelogs Available. The Dota Allstars version 6.66 has just released and the reason for releasing this version is to balance some items and heroes. We can see these things in the changelogs. So check the changes and enjoy playing Dota Allstars 6.66.




Heroes

Batrider
- Flaming Lasso cooldown decreased from 130/90/50 to 90/70/50

Beastmaster
- Wild Axes now properly hits invisible units

Bounty Hunter
- Jinada cooldown improved from 22/17/12/7 to 21/16/11/6

Clockwerk
- Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14

Dirge
- Added Aghanim's Scepter for Undying.
Regular Plague Aura
- Plague Aura amplifies up to 20% / 25% / 30% max and heals for 6% of heroes and 2% of creeps
Scepter Upgraded Plague Aura
- Plague Aura amplifies up to 25% / 30% / 35% and heals for 10% of heroes and 3% of creeps


Doom Bringer
- Reworked and rebalanced most of his abilities
Old Devour:
===========
Creeps: Up to level 1/2/4/6
Bonus Gold: 10/20/30/40
cd: 30/25/20/15
manacost: 50/45/40/35

New Devour:
===========
Creeps: Up to level 2/4/5/6
Bonus Gold: 40/60/80/100
cd: 60/55/50/45
manacost: 60

Gains the abilities of the target neutral creep has until you devour another creep with abilities to replace it

Old Scorched Earth:
====================
Large aoe castable.

MS Bonus: 10/15/20/30%
AS Bonus: 10/15/20/30%
Deals: 1/2/3/4 dps
Heals: 1/2/3/4 dps

Duration: 20
CD: 10
Manacost: 60
Cast Range: 800
AOE: 700

New Scorched Earth:
====================
Temporary effect around you. Earth is scorched wherever you are walking.

MS Bonus: 20%
Damage: 15/20/25/30
Heals: 15/20/25/30

Duration: 8/10/12/14
Cooldown: 60/50/40/30
Manacost: 60
AOE: 600

Old Doom:
==========
Regular
-Duration: 12/14/16
-DPS: 40/60/80
-Cooldown: 160/130/100

Scepter
-Duration: 14/16/18
-DPS: 50/70/90
-Cooldown: 90/80/70


New Doom:
==========
Regular
-Duration: 14
-DPS: 30/50/70
-Cooldown: 110

Scepter
-Duration: 14
-DPS: 50/80/110
-Cooldown: 110


Earthshaker
- Echo Slam no longer counts corpses for damage Echo damage (They used to count them for partial damage)
- Aftershock AoE from 280 to 300
- Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300
- Added Aghanim's Scepter to Earthshaker's Echo Slam (echo bounces twice for each hero it hits)
- Echo Slam's Echo damage increased from 35/45/65 to 40/55/70
- Echo Slam's unit search aoe increased by 75 (this is not the damage aoe, just the initial unit search aoe)
- Note: The main idea with most of these changes is to emphasis the timing aspect of the echo slam more. Some other buffs are done to compensate for the reduced power from the corpse count loss.


Enchantress
- Movement speed increased from 295 to 305
- Enchant's slow effect increased from 10/20/30/40% to 20/30/40/50%
- Enchant's slow effect duration decreased from 7 to 5.5 seconds

Faceless Void
- Timewalk slow increased from 10/20/30/40% to 25/30/35/40%
- Timewalk cooldown rebalanced from 13 to 19/17/15/13


Invoker
- Invoke cd from 30/25/12/5 cd to 22/17/12/5
- Invoke manacost from 20/50/80/110 to 20/40/60/80
- Alacrity bonus damage increased from 20-80 to 30-90
- Alacrity duration increased from 8 to 9
- Chaos Meteor damage improved:
Main damage from 40-130 to 55-145 every 0.5 seconds
Burn damage from 8-26 to 11-29 per second
- Cold Snap now applies an initial ministun on cast
- Forged Spirits Armor is now based on Exort and Range is now based on Quas
- Ghost Walk manacost reduced from 300 to 200
- Ghost Walk slow rescaled from 10-40% to 20-40%
- Ice Wall manacost increased from 125 to 175
- Ice Wall cooldown increased from 20 to 25
- Sun Strike damage rescaled from 75-450 to 100-475
- Tornado range increased from 700-3100 -> 800-3200
- Tornado duration increased from 0.6-2.2 -> 0.8-2.5
- Tornado damage increased from max of 375 to 400
- Quas per instance regen from 0.75 to 1

Juggernat
- Blade Fury cooldown reduced from 30 to 30/28/26/24

Kaldr
- Cold Feet manacost increased from 90 to 90/100/110/120
- Ice Blast impact delay is a little slower now
- Ice Blast no longer pierces Shallow Grave
- Ice Blast debuff is now purgable

Ogre Magi
- Fireblast Multicast upgraded cooldown improved from 15/12/9/6 to 12/10/8/6

Obsidian Destroyer
- Essence Aura no longer has a lower chance to trigger when autocasting Arcane Orb

Priestess of the Moon
- Moonlight Shadow manacost from 200/250/300 to a constant 175

Pugna
- Decrepify cast range increased from 550 to 550/600/650/700

Queen of Pain
- Scream of Pain now affects Decrepified units

Spirit Breaker
- Nether Strike now makes Spirit Breaker magic immune for the second that he is fading out during its cast
- Charge of Darkness decreased manacost from 120 to 75
- Charge of Darkness cast mechanic reworked
Charge of Darknessnow charges up in place for up to 4 seconds and then you move out at a speed relative to how long you charged it for. (Total movement bonus is the same as before, it just depends on chargeup time now instead of increasing slowly over time)


Slark
- Pounce Leash now gets removed if the target blinks or teleports away
- Shadow Dance passive no longer works if Slark is Doomed

Ursa Warrior
- Undid previous cast animation change on Overpower
- Fixed a bug in the recent Overpower rewrite that prevented it from being removed by purge/euls

Visage
- Soul Assumption damage per charge decreased from 130 to 110
- Soul Assumption manacost from 100/120/140/160 to 100
- Soul Assumption cooldown from 7/6/5/4 to 4
- Familiars Bounty reduced from 150 to 100
- Familiars now magic reduction from 70/95/95% to 95% at all levels
- Familiars bonus damage attack count increased from 6 to 7
- Familiars now have a small (160) ranged attack instead of melee
- Gravekeeper's Cloak recharge time improved from 14/12/10/8 to 10/9/8/7

Warlock
- Fatal Bonds damage increased from 3.75/7.5/11.25/15% to 15%
- Fatal Bonds link count reduced from 5 to 2/3/4/5

Item Changes
Aghanim's Scepter
- Added Undying and Earthshaker

Divine Rapier
- Can no longer be destroyed by attacking the item
- If a player other than the original owner of the Rapier picks it up, they cannot drop it

Force Staff
- Double clicking force staff now acts as if you clicked on yourself

Maelstrom & Mjollnir
- Increased max bounces from 3 to 4

Phase Boots
- Cooldown from 12 seconds to 10 seconds
- Duration from 6 seconds to 5 seconds
- Movement bonus from 10% to 12%

Scroll of Town Portal
- Double clicking on scrolls now automatically targets your fountain


Game Play

* Switch now only works as long as the items of the leaver remain intact. Once someone leaves, the inventory of that hero becomes locked. Players can use an -unlock command, but once that is done switch cannot be used on that hero anymore. Once this feature is used enough to be considered stable, switch will be usable by default (-so mode won't be required) with the restrictions described above. The gold that the leaver is carrying is also frozen until the hero is either unlocked or swapped.

* Added a new command, "-controloff"/"-controlon", to disable control help in the game (to prevent stuff like adding summoned units to your current selection: Invoker, Techies, Lanaya, etc)
* Added a new test command to toggle creeps spawn off and on -spawnoff/-spawnon
* Restored -mc, but with more detailed statistics to match up with the recently changed Multicast chance system
* To prevent some abuses with -unstuck, it no longer works if your taking damage during the first few seconds after you enter the command

* Doubled Satyr Trickerster manapool and purge manacost (primarily affects just stolen ability via Devour)
* Fixed the teleport effects sometimes being visually on an angle
* Fixed Nightcrawler status buff text format
* Fixed Tango visual buff being slightly inaccurate (this is just a cosmetic improvement/fix)

* Added a visual effect for allied players to indicate which creep you infesting
* Added a new sound set for Furion (91160)
* Added a new sound set for Clockwerk
* Added a new visual effect for Spirit Lance
* Added new charge icon for Soul Assumption (137459)
* Disabled visual charge indication if the cooldown for Soul Assumption is not ready
* Added a new overhead indictor for Soul Assumption (137459)
* Added an visaul effect when Eclipse misses to help players keep track (109017)
* Phantom Assassin images now have the proper fade visual effect (114120)
* Improved Eyes In The Forest cast animation (95740)
* Added new visual effect for Flesh Golem (51874)

* Game mode status, rune messages and a few other misc strings are now externalized properly to allow for more flexible translation choices
* Added replay parsing data for assists (Format: "Assist"+I2S(KillerId),DyingId)

Bugs

* Fixed a few areas where you could get stuck in using TP scrolls
* Fixed Malefice not reliably working if the enemy is fogged
* Fixed Last Word from firing off on the precast for Ice Blast and Unstable Concoction
* Fixed Ice Blast indicator staying at edge of map until you release it
* Fixed Ice Blast debuff from overriding Time Lapse
* Fixed some Dark Pact bugs
* Fixed Essence Shift from piercing Shallow Grave
* Fixed Essence Shift sometimes not registering properly at high attack speeds
* Fixed Murloc sometimes not attacking the pounced target
* Fixed dispersion damage on creeps
* Fixed bugs with Charge of Darkness interaction with euls and ghost scepter
* Fixed some mac specific bugs

62 Comments yet..:

Anonymous said...

1st blood

Anonymous said...

First Blood!

Anonymous said...

hey why did you remove the leash effect of pounce in slark when the targeted hero blinks/leap or teleport.....

that is slarks main weapon from mirana and magina...

grrrr......
PS: can kaldr be on aghanims plZ...just increase the AoE and damge..also increase the shattered % cause i think its so very small...12%?? any hero who has even 15% life could be surely dead by the ice blast....except str...

Anonymous said...

first blood ^^

Anonymous said...

wow doom is now more powerful than before
most of he's skills are newed!

awsome
tnx for the updates Icefrog
but why buffmeplz doesn't creating
an ai map??
too slow!

Anonymous said...

1st blood> me?

corsair992 said...

First Blood (maybe)! This tab has been open so long. Am surprised at no comments yet.

Or maybe posts haven't been allowed yet?

Anonymous said...

first blood..

daryll said...

1st blood..

Anonymous said...

nice!

Anonymous said...

yea !! change the switch command !! too gay !! lol.. finally my request is answered.. !! thnx icefrog.. its just too gay having items + switch hero !!
90% of the time when 1 player switch .. tat team from losing turns into a winning team !! so UNFAIR !~

Anonymous said...

Nice One!!!

Anonymous said...

1st blood

Anonymous said...

:DD n1, but slark isnt balanced still i guess...

CR0SZ KPS said...

First Blood

Anonymous said...

FIRST BLOOD!! ES SO IMBA NOW!!

Anonymous said...

First Blood

Anonymous said...

1st blood ~Athena~eXOOO

Anonymous said...

1st blood :p

Anonymous said...

nice balance

Anonymous said...

1st blood...

Anonymous said...

nc..ty!!

bharath said...

n1.. u rock

Anonymous said...

are you sure about the divine rapier?? hmmmm

Anonymous said...

nice work dude, but why didn´t u fix troll or void? their stuns are to overpowered =(. the stuns should have a 4 sec cd that u won´t be stunned all the time oO..

Anonymous said...

1st Blood!!!!!!!!!!!!!!!!!!!!!!!!!!!!
By Wyvern

Anonymous said...

chuse

Unknown said...

I think some new item will be good huh..... Too litle items^^

DreadDreamer said...

I think he should change the Silence skil of Krobelus to something like, a Silencing Wave i think.. that'll be a much better synergy with her Carrion swarm skill,
carrion swarm + silence wave = kickass..

Anonymous said...

I know most people says Riki Sux and what so ever Ryte ?
Why don't make rikimaru's blink strike "o" mana cost and make Rikimaru's mana slide lower. . . . How about that huh?

Anonymous said...

Yeah , How about Change Rikimaru's Lvl 4 Blink Strike Cost 0 mana anyone agree?? . . . .

Anonymous said...

doom devour satyr trickster=anti omni's repel...gg

Anonymous said...

WTF!!! The Divine thing is gonna be FUN!!!!

DieHigh said...

thx for improwing ES heroes like him should be stronger (heroes that need skill) improve invoker even more XD

Anonymous said...

boo!! Why did you change slark's leash effect? That's bullcrap!

Anonymous said...

haha doom with extra skill wahahaha

Anonymous said...

aghanims replacement for refresher for ES but aghanims on ES is verry IMBA !!!! imba a lot!!!!!!!!!!!

Anonymous said...

Maybe it will be better if slark will still have his pounce effect like before.

Anonymous said...

FIRST BLOOOOOOOD!!!

Anonymous said...

RAMPAGE

Anonymous said...

lol blood

Anonymous said...

hmmmmmm

still waiting for thrall to become a hero XD
and those dogs on neutral area who's spitting poison :D

Wickedsick!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Anonymous said...

ohw yeah!!!AWESOME 6.66..ehehehe ;) but icefrog do u have 6.66 ai already???

Anonymous said...

slark's leash is gone when the target gets teleport or blink away... that does means that its still works for mirana's leap since she "jumps" :D ES does looks imba since aghanims+refresher=4 echos hitting you (wew). now doom is now gonna be more banned in cm modes (haha lol more skill to use).
and oh BEYOND DIVINE GODLIKE!!!

Anonymous said...

Shet why did u rem0ved slark's leashed.. He's n0w weaker than bef0re.. But charge of darknes is n0w c0ol i tried..haha easily getting fade

Anonymous said...

yay no razor

Anonymous said...

ei... its not cool anymore!... slark is just useless here... magina and mirana and the others can now easily kill slark because the pounce leash effect is now gone!... please bring it back!... slark's pounce leash is the best weapon of slark witout it he cant kill anyone with escape skills like blink or leap...

Anonymous said...

Hell Yeah!!!!

Anonymous said...

aw

Anonymous said...

Slark is still the best hero!!!! The only difference now is you just need to outsmart Magina,QoP,etc.

Anonymous said...

all tha changes are good!!!:) but what if pudge has a 1000 range hook from tha 1st lvl of skill and just increase dmg at the next lvls...think about it...it would be better i think...

Anonymous said...

doom is imba on this. its lucifer .ang his fav number is 666 so its version 6.66 and on the version 6.67 doom bringer will reset his skills to normal.

Anonymous said...

awts! boring

Anonymous said...

good balance...the divine rapier change will be great fun

Anonymous said...

Now i want doom bringer more! I just hoped the doom was still longer rather than 14 seconds still. This is sad...
however that will be IMBA if he will have longer doom since most of his skills are powerful now.

Anonymous said...

how to activate fun tavern

Anonymous said...

FIRST BLOOOOOOD!

Anonymous said...

GG Fix troll even more!!

Anonymous said...

i think doom bringer's scorched earth is imba,, it cost 60 mana that heals doom and damage nearby opponent by 420 hp over 14sec???? so imba? for only 60 mana???

macoy bibo said...

can't deal with the changes for Apparition. I've already practiced his imba skills in older version. But I have to practice using him again. Now, At least they are not scared of me anymore when I'm using Kaldr. :) ROFL.

Anonymous said...

TY.......
To your Elp!!!!
:p

Anonymous said...

T_T slark is getting weaker T_T a to light hero grrrr

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