Dota 6.65 Changelogs | Official Dota Allstars 6.65 Map Changelog

Dota 6.65 Changelogs | Dota Allstars 6.65 Changelogs. IceFrog has released long awaited Dota 6.65 with a huge list of Heroes, Items and cosmetic changes and of course two new heroes. IceFrog has done a really hard work making this map and it's hard work is posted in the logs below. Have a cup of coffee or tea before reading the logs, it's a big list. Anyway enjoy the release. Download Dota 6.65 if you haven't got the map yet.

▼▼▼ Dota 6.65 Changelogs | Dota Allstars v6.65 Chaneglogs ▼▼▼

New Heroes

New agility hero (Murloc Nightcrawler)

Range: 128
Movement Speed: 305
Hero Type: Agility

Agility: 21 + 2.0
Strength: 21 + 1.0
Intelligence: 16 + 1.6

Dark Pact:
Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies.

Damage: 75/150/225/300
AoE: 325
Manacost: 55/50/45/40
Cooldown: 10

Deals half the damage to you immediately as part of the cost.

Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds.

Pounce Range: 400/500/600/700
Pounce Damage: 50/75/100/125
Leash Range: 275
Leash Duration: 3.5

Cooldown: 16
Manacost: 75

Note: Moves forward in the direction it is looking, this is not a target position cast.

Essence Shift:

Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility.

Duration: 15/30/45/60

Shadow Dance:
Has an active and a passive portion.

Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds.

Passively increases Nightcrawler's movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.

Movement Speed: 30/35/40%
Health Regeneration: 2/3/4%

Active duration: 5.5 seconds
Cooldown: 25
Manacost: 120

New intelligence hero (Ancient Apparition)

Range: 600
Movement Speed: 295
Hero Type: Intelligence

Agility: 20 + 2.2
Strength: 18 + 1.4
Intelligence: 25 + 2.6

Custom hero model by PrMosquito

Cold Feet:
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.

Damage per second: 37.5/50/62.5/75
Stun duration if triggered: 1.25/2/2.75/3.5

Cooldown: 15/13/11/9
Manacost: 90

Single Target Spell

Note: Target takes damage per second until he is stunned or moves out of range.

Ice Vortex:
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.

Movement Reduction: 18/22/26/30
Magic Resistance: -10/15/20/25
AOE: 275

Duration: 12
Cooldown: 6
Manacost: 80/90/100/110

Chilling Touch:
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.

Maximum number of attacks: 2/3/4/5
Bonus Damage: 40/50/60/70
Attack Speed Reduction: -15%

Cooldown: 50/46/42/38
Manacost: 140

Note: Damage only triggers on enemy heroes, not creeps.

Ice Blast:
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.

Impact Damage: 250/350/450
Shatter Threshold: 10/11/12%

Cooldown: 44/32/20
Manacost: 100/125/150

Note: You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.

Hero Changes

- Reworked Unstable Concoction

Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. Once Razzil starts brewing, he can continue for up to 5 seconds. Each second of brewing will increase the potency of the concoction and make Razzil more red. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.

Charge Duration: up to 5 seconds
Buffer Duration: 1.5
Damage: Up to 150/200/250/300 (Physical damage type)
Stun: Up to 1/2/3/4 seconds
Cooldown: 16
Manacost: 90

The longer it charges up, the more damage and stun it deals. Listed values are the maximum.

Note: This is hero only target spell. You cannot release it if there isn't a visible target nearby (if you don't release it on time, it explodes on you instead, damage and stunning you). After casting, it builds up for 5 seconds. There is a small buffer duration after that.

Note 2: Alchemist has a red counter that counts down from 5 ontop of his head. Everyone can see this. It will be clear to the enemy when you are charging this.


- Mana Void cooldown reduced from 120/100/80 to 70
- Mana Break scaling increased from 16/32/48/64 to 28/40/52/64

Bone Fletcher
- Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0

Bounty Hunter
- Reworked Jinada

Old Jinada:

Crit: 1.25/1.5/1.75/2.0x
Crit Chance: 15%

Evasion: 5/10/15/20%
Evasion Chance: 15%

New Jinada:
Passive. Adds a critical strike and small maim to your next attack. Has a cooldown.

Critical Strike: 1.4/1.6/1.8/2.0x
Maim: 25% MS/AS for 3 seconds

Cooldown: 22/17/12/7

Blood Seeker
- Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and 12/10/8/6 cd. HP loss at a constant 20 hp per sec.

- Spiderlings gold bounty increased from 6-8 to 11-13 and XP bounty increased from 12 to 20

Chaos Knight
- Cast Point Improved
- Reworked his Blink Strike (7225)

Reality Rift:
Target an enemy unit. Teleports you, any images you have and the enemy unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.

Cast Range: 550/600/650/700
Bonus Attack Damage: 25/50/75/100 (for one attack)
Cooldown: 24/18/12/6
Manacost: 50

Note: Chance is weighted, more likely to appear near center +/- 200 than on the extremes.

Dark Seer
- Vacuum cast range decreased from 800 to 550
- Vacuum damage decreased from 60/120/180/240 to 40/80/120/160

Death Prophet
- Witchcraft's movement bonus has been restored (3/6/9/12%)

- Force of Nature's Treants now have 33% spell resistance

- Fiery Soul buff duration increased from 5 to 7 seconds

- Movement speed increased from 300 to 310

- Stone Gaze cooldown increased to 100

- Movement speed increased from 300 to 315

Night Stalker
- Void manacost decreased from 90/112/130/145 to 80/90/100/110

- Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to 1200 and reworked damage from 52/105/214/234 to 70/112/140/180
- Primal Split cooldown from 180/150/120/90 to 180/160/140/120

Priestess of the Moon
- Starfall AoE increased by 50 to fix issues with it not hitting units on the edge of your attack

- Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to 550/700/850/1000, cd from 14 to 14/13/12/11 and manacost from 140 to 110/120/130/140

- Cast Point improved
- Decrepify can now be cast on Nether Ward

Queen of Pain
- Base Intelligence increased by 5

- Agi growth decreased from 2.5 to 2.0
- Strength grown decreased from 1.9 to 1.7
- Eye of the Storm mana cost increased from 100 to 100/150/200

Shadow Priest
- Shallow Grave cooldown increased from 54/40/26/12 to 60/45/30/15

- Base damage modified a little from 39-61 to 43-57

- Shrapnel duration decreased from 10 to 8 seconds
- Shrapnel AoE decreased from 450 to 325

- Dispersion now spreads the reflected damage over the number of nearby heroes. So it is the same in a 1v1 case, but greatly reduced in team fights.

Twin Head Dragon
- Ice Path stun rescaled from 0.8/1.2/1.6/2.0 to 1.00/1.33/1.66/2.0
- Ice Path cooldown scales from 16 to 16/15/14/13
- Macropyre spawn speed improved

- Overpower is no longer removed when BKB is activated
- Overpower will not interrupt your movement when cast

- Upheaval cooldown increased from 20 to 65 seconds

- Reworked hero (124153)

Range: 600
Movement Speed: 295
Hero Type: Intelligence

Agility: 11 + 1.3
Strength: 20 + 2.2
Intelligence: 21 + 2.5

Grave Chill:
Visage drains the life from a target, slowing its attack and move speed by 32%. He then gets bonuses equal to those drained.

Stolen MS & AS: 32
Duration: 3/4/5/6 (for both you and the target)
Manacost: 70/80/90/100
Cooldown 10

Soul Assumption:
Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds.

Deals 20 damage + 60 for each charge.

Max Soul Counters: 3/4/5/6
Cooldown: 7/6/5/4
Manacost: 100/120/140/160

Note: Does not count damage taken from creeps. Charges when either allied heroes or enemy heroes take damage. Damage only has a 6 second window.

Gravekeeper's Cloak:

Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates with every instance of damage taken and will require time to recover back to full strength. Has 4 layers.

Armor per layer: 2/3/4/5
Magic Resistance per layer: 4/8/12/16

Cloak Recovery: 14/12/10/8 seconds

Instances: 4

Note: This is only affected by player based damage.

Summon Familiars:
Visage conjures up two blind Familiars from the realm of death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them.

Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars give a large bounty (150 each) if killed.

Level 1: Up to 72 attack damage, 300 HP, 1 second stun.
Level 2: Up to 90 attack damage 400 HP, 1.25 second stun.
Level 3: Up to 108 attack damage 500 HP, 1.5 second stun.

Familiars take reduced damage from spells.

Stoneform Cooldown: 30

Summon Cooldown: 160
Summon Manacost: 150

Note: Can only have 2 Familiars up at any point.
Note 2: Stoned familiars are temporarily immune to damage, but they revert to normal form after 7 seconds
Note 3: Familiars will not autoattack enemies on their own, as to not consume their limited attack energy

- Windrunner cooldown improved from 30/25/20/15 to 15

Witch Doctor
- Paralyzing Casks now do 50 damage to heroes on each bounce

Item Changes

- Added a new recipe item (Urn of Shadows)

- Sobi Mask (325)
- 2x Gauntlets of Strength (300)
- Recipe (250)
Total: 875

+ 50% Mana Regeneration
+ 6 Strength
+ Active

Starts with 0 charges. Each time an enemy hero dies near you, it gains a charge. The first charges increments by 2, so it goes 0/2/3/4/5/etc
Each usage of the item decreases the charge by 1.

Each hero death can only charge up one of these items per death, so more than one hero having this will not increase the charges for both of the items.

Can be cast on an ally to heal, dispels on non-creep damage. Can alternatively be cast on an enemy hero to do half the heal (200) as damage over 8 seconds.

Heal: 400 HP over 8 seconds
Cooldown: 10

Scroll of Town Portal
- Reworked mechanics

- The casting time system for scroll teleports are now dynamic.
Whenever a hero teleports to an area, it causes any other teleports to that area to be delayed with extra time based on the number of heroes that teleported or are teleporting there. Each teleport leaves has memory lasts about 20 seconds for that location.

This does not affect teleports to the fountain area (it accounts for rough areas around shop area as well).

Example: First hero teleports to his tower, he takes the usual 3 seconds casting time. Then lets say the 3 other heroes teleport right after. The second one that telports after the original has a 5 second teleport time. Then 6 seconds, 7, etc.

- Teleport location effect no longer lies to the enemies about the landing spot

- Enemies now see the colors of the teleporting heroes

- Increases max range on where you can choose teleport near a building from 350 to 525

- The color of the teleport effect changes if you are in delayed teleport mode. It goes to normal once you have the standard 3 seconds left. So both sides can tell if its a quick or a delayed teleport and time things accoringly.

Aghanim's Scepter
- Added support for Axe. Cooldown decreased from 75/65/55 to 20

Boots of Speed
- Now available in the side shops

- Duration reduced from 5 to 3.5 seconds
- Cooldown increased from 15 to 25
- Blademail can no longer reflect blademail sourced damage

Force Staff
- Push distance increased from 500 to 600

Linken's Sphere
- Properly blocks Unstable Concoction and Death Coil

- Maelstrom attack speed bonus increased from 15 to 25

Planeswalker's Cloak
- Price increased by 100

: Radiance
- AoE damage effect can now be toggled on and off

- Damage block reduced from 40 to 20 when equipped on ranged heroes (50% less block like stout and Poor Man's Shield)

Gameplay & Cosmetics

* Readjusted the -bonus gold/xp system that is given in an aoe around dying heroes from being static unsplit to a dynamic split variation (numbers adjusted as well)

* Rebalanced the creep stats for your creeps when you kill an enemy rax

Old Melee:
XP Bounty: 41
Gold Bounty: 21-41

New Melee:
XP Bounty: 25
Gold Bounty: 18-26

Old Range:
XP Bounty: 25
Gold Bounty: 21-41

New Range:
XP Bounty: 25
Gold Bounty: 18-26

* Added a new small neutral camp (102473)
* Increase the buffer time in -CM from 45 to 60 seconds (This means 15 seconds total for each player, not 15 seconds for each turn)
* Added the new hero death timers to observer scoreboard title
* Reworked Recipe tooltips (128284)
* A text message and minimap indictator is now displayed when an ally purchases a Courier
* Observer board now shows ultimate cooldowns (120509)
* Added a new physical model for Gem of Truesight (124547)
* New and reworked heroes are temporarily unavailable in -CM

* Added a new visual effect when you have the Haste powerup (83240)
* A special death animation is now played when Pudge suicides (17542)
* Improved spawning location code for couriers, to help against minimap icon overlap
* Decreased cooldown on Courier Morph and added a mini techies courier (123947)
* Fixed Inner Beast buff icon
* Removed extra spikes that appear on some (except Leshrac) characters with Aghanims Scepter (11289)
* Added new sound effect for Scream of Pain
* Improved quality of Panda's Thunderclap icon
* Removed the gorge in the terrain near the bottom sentinel lane
* Added visual effect for Huskar's Scepter (20814)
* Some Nighstalker visual improvements (5227)
* Rotated the direction the Frozen Throne is facing (82193)
* Changed Scourge consumable shop model from Graveyard to Tomb of Relics (114591)
* Added hero pick/ban data to replays for -CD mode (same data format as -CM)
* Added hero pool information to replays for -CD mode (Format: Pool+index,id)
* Fixed hero death timer overwriting player name color for leavers

* Added a camera control command (-center) that locks the camera to your hero. -centeroff disables it (Not recommend for regular games)
* Clarified Ward tooltips
* Fixed lots of typos
* Replay Data: host playerid is 0 if the game was created using HCL automode
* Adjusted where the kill timer shows on the open scoreboard. Names are always visible now.
* Some minor code optimizations when heroes are picked
* Invoker: Forged Spirit units are now added to your control group when created
* Invoker: Added an Ally/Observer only visual effect that plays before sun strike lands

* New icon for Essence Aura
* New icon for Darkness
* New icon for Desolate
* New icon for Void (126145)
* New icon for Enchant (126145)
* New icon for Impetus (126145)
* New icon for Nature's Attendants (126145)
* New icon for Backtrack (126145)
* New icon for SA's Blink Strike (126145)
* New icon for Crystal Nova (118362)
* New icon for Death Ward (126145)
* New icon for Divided We Stand (126145)
* New icon for Dual Breath (126145)
* New icon for EMP (126145)
* New icon for Exorcism (126145)
* New icon for Geostrike (126145)
* New icon for Impale NA (126145)
* New icon for Juxtapose (108662)
* New icon for Phantom Edge (108662)
* New icon for Malefice (126145)
* New icon for Reaper's Scythe (126145)
* New icon for Timelock (126145)
* New icon for Timewalk (126145)
* New icon for Invoke Tornado (126145)
* New icon for Last Word (126145)
* New icon for Amplify Damage (126145)
* New icon for Jinada (105435)
* New icon for Track (105435)

Bugs Fixes

* Fixed bug with swapping with Kunkka and getting Quelling Blade
* Fixed Kraken Shell not getting disabled when Doomed
* Fixed an area where you could TP and become stuck
* Fixed a bug with Forged Spirits dying when getting an allied War Cry buff
* Fixed a recent issue with Frost Arrows cast range
* Fixed Eul's movement speed bonus not functioning correctly sometimes (if your hero has a unit morphing ability)
* Fixed a minor bug with Ursa's Enrage + Fury Swipes combo against Vanguard
* Fixed some Ion Shell stacking bugs

146 Comments yet..:

Anonymous said...


Anonymous said...

double kill

Anonymous said...

Killing spree!!

Anonymous said...


Anonymous said...

wow,so faz\(^o^)/~

Anonymous said...


Anonymous said...


Anonymous said...


Anonymous said...

thank you

Anonymous said...

thank youuu

Anonymous said...

MonstEr kiLL

Anonymous said...


Anonymous said...

Thank you

Anonymous said...

U R Doin Gods Work ICEFROG

Anonymous said...


hood of defiance

Planeswalker`s Cloak
Helm of Iron Will
2x Ring of Regeneration or Ring of Health

30% Spell Resistance
8 HP Regeneration

but the helm of iron will there will be 5 armor....

it means... the helm of iron will not valid to this hood of defiance....

Anonymous said...

any news when it's coming out?

........GAME OVER ..........

Anonymous said...

LOL ! GAME IS NOT OVER...>! (")(-.-) <----- Wicked Sick

SheShe said...

how true

Anonymous said...

load ??? i mai me load a'

N.K.N said...

noovo dota!!!!!

Anonymous said...

HOLY SHIT ! ! ! ^_~

João said...

I just want to have more instance like.


and new that you can put as,

Bloody Head!

Is only to add more fun to play the game..

Thanks for the new idea of Dota 6.65 ^^

Anonymous said...

add sound like SOMEBODY STOP HIM!

Anonymous said...

Beyound GODLIKE.Someoane Kill him :)

Anonymous said...

Ice Frog can you please create a hero just like the combination of balanar and nevermore thats looks so creapy and awesome..

Anonymous said...

Tripple kill !!!!!

Anonymous said...


Anonymous said...


Anonymous said...

please change visual effect of ravage: Now leviathan slam the ground and make a circle of wave of water that in it has a cool

Anonymous said...

can you bring the venomancer to neutral tevern? please

Anonymous said...

can u change visual effect of aistha to plant element? If you can it will very beatiful....

Anonymous said...

please change crystal maiden skill and make her to stronger, and make her to don't always strong because her skill because the cooldown is so long...

Anonymous said...

Can make gem of true sight undroppable?if that happens, it should cost more...

Anonymous said...

change visual effect and change naix ulti plzzzzzzzz plzzzzzzzzzzzz

Anonymous said...

i am reqeusting u to change naix ulti plssssss plsss

Anonymous said...

My visual effect idea for Aiushtha:
Uncountable: Make a green root that can slow the enemy
Enchant: Like visual effect hado 33 (Rukia's second skill in bleach vs one piece 2.08
Nature Attendant: Make a swarm of green leaves that can sprinkle pollen around Aishtha to heal her and allies
Impetus: The spear sprinkled pollen on its path and mark the enemy with green bubble..

Anonymous said...

My visual effect idea for alleria:
power shot: make seme littke tornado as mark on arrow path
Windrunner: Make aura like Ishida last skill in bleach vs one piece 2.08

Faces said...

-epicenter (SK- sand king): tremble again.

-nerubian assassin : reduce cooldown of mana burn and

-increase the cooldown vendetta.

-modification on the screen because there are "pornography"
in the akasha

Anonymous said...

ice Frog or anyone can create a new loading screen etc..
please create a Rhasta and Rylai background....
Don't worry,Be happy!

Anonymous said...

ur ideas r so awesome but just to say if NightCrawler is this strong ... 5 heroes cant do **** to him...

Anonymous said...

Can u remake crystal maiden with new skill? make her strong like vol'jin (have heal skill, pure damage skill, stun(slow for rylai) and give her better visual effect.(ice elemen visual effect)please...

Anonymous said...


Anonymous said...

whoa!!!!!!!!!!! nice one hehe^_^
anyway when will icefrog release dota 6.65?
im so excited!!ahmmm.....
i think troll warlord's berserker's rage needs balance....
because in GGClient(Garena) if you use troll many dota players quit!!
for example......

Berserker's Rage:
Level 1: 4% bash=20 bash damage
Level 2: 5% bash=40 bash damage
Level 3: 6% bash=60 bash damage
Level 4: 7% bash=80 bash damage

I like berserker's rage like this......
if you would change troll's first skill effect...
it would be much better....

Bl0oDv3nG3R said...

it's a new cooll loading screen RAMPAGE for IceFrog
And have a new hero..... very cool. New look of the hero.... ieeeeeeeee!!!!!:))

Anonymous said...

pls chg veno's 3rd skill cuz it suks

Anonymous said...

Give crystal maiden better skill and visual effect please...
Example: heal skill, visual effect: make a blue aurora to heal her...

Anonymous said...

make crystal maiden stronger!!!

Anonymous said...

make medusa to water or ice elements!!!

Anonymous said...

make naga siren to water element!!!
example: esnare changed to water prison

Anonymous said...

apakah komen-komen yang terlihat akan dikabulkan? mudah-mudahan dikabulkan. tolong kasih tau dong...

Anonymous said...

Icefrog pls increas damage spectre because she has bad lasthit qblade good but not good

Anonymous said...

Change dragon knight's name plz..
Return the spectre's old haunt---the images won't go away when we use reality..
Make the cranium stacks against the basher hero

Anonymous said...

make crystal maiden stronger

Anonymous said...

Name hero nightcrawler is Zombrya

someone said...

6.64 wallpaper is better than 6.65...
hate this wallpaper...
but cool map...

Anonymous said...

Whats a new hero?

Anonymous said...

Make Drow Ranger with more hp or armor... also more movement speed to crystal maiden

Anonymous said...


Anonymous said...

Kill heroes get more money and kill creep get less money than 6.64 will make dota more interesting

fallen paladin said...

i heard they're going to add another hero here.looks promising :) However if they're gonna release it on Christmas day, I won't be able to play. :(

Anonymous said...

pls modify windrunner's first skill to have damage not just stun

Anonymous said...

all these noobs saying icefrog please do this. he doesnt look at this he has his own official forum. and the amount of noobs who suggest stuff that dont even make sense is unbelievable. learn some english please.

Anonymous said...

dark seer became weak!

Anonymous said...

this is horrible. dota just keeps getting worse and worse. you never cease to amaze me noobfrog. keep failing and everyone will be playing HoN.

Anonymous said...

this is great..some heroes dominate, some just weakens..just like dark seer..

Anonymous said...

putang ina.. ^_^

Anonymous said...

icefrog pleease modify the coldawn of lifebrake(huskar) and the invisible skill of nerubian wever they are just too overpower, return the vanguard to block 40 damage and modify the visual efect of aphotic shield to a green runed sphere... could also create a hero using warcraft grunt, and for his abilities chaos grunt and a/or skeleton grunt... coul also make the god's strenght(sveen) to make he look red instead of blue while under the efect of god's strenght, could also make a total modification os terrorblade's skills cause they are ridiculous ^^.

Anonymous said...

too bad

Anonymous said...

rofl the new hero is too over powered... he must be nerfed

Anonymous said...

thanks icefrog been a long time waitin 4 this...

Anonymous said...

just the part of creeps dropping less gold that fucked the game...

Anonymous said...

ATHENA EXOOO .. . . . . . .room 08 :D

Anonymous said...

eh i think raigor's fissure need balance
decreased cooldown to 15 scd plzz..
and mana cost to 100/115/130/150
thank you

Anonymous said...

yeah men

Anonymous said...


Anonymous said...

Night Crawler Owns!


You think Ryali is weaK? Get a Life
Alchemist Is Useless? THe FUck are you talking ABOUT!
terrorBlade is ridiculous? omg... you got be kiddin me...
You want Windrunner's stun to do damage? what are you? fucked in the head?! Powershot + her ulti. and the stun. isnt enough? Go play Gunbound idiots, and stop spamming this site with ur nonesense!

Anonymous said...

Slark third skill essense shift..
its a bit too imba isnt it?

Anonymous said...

What About A New Item you can choose the name but The effects are Castable to you and teammates lasts 5 secs and anyone who attacks you when the item is activated and casted on you, you will get silenced..

Anonymous said...

Seriously the amount of terribles spamming for Icefrog to change unimportant aspects of the game, please realise your sandbox is irrelevant and be a nuisance elsewhere.

Thanks for the release, look forward to playing!

Anonymous said...

CM is the best support hero i've ever seen
no need to make it stronger

Anonymous said...

Imbaaa.. ! Hope so ur new creation bring yet onther revolution to D O T A.. !

Anonymous said...


Anonymous said...

i dont like the boot of speed available in side shop. it should'nt!!

Anonymous said...


Anonymous said...


Anonymous said...

Imma gonna kill icefrog for that jinanda remake :@ Btw other stuff is great

Anonymous said...

yes it's great but in some way it sucks becasue u now get lower XP and gold from creeps :(

Anonymous said...

nice...nice... very nice i like it

Anonymous said...

mmm i got a good idea if u talking about makeing gem un dropable y dont u make it like 40% to not drop or like 20% to drop
i u get wat i mean just an idea

Anonymous said...

feeding spree!!!!!!!!!!

Anonymous said...

Slark is imbalance !!!

nerf needed !!!

Anonymous said...

Am I reading this right...? Creep gold bonus decreased?

Anonymous said...

fuck all these people. dont listen to them, it will create imbalances in dota fuck em all

Anonymous said...

wow incredible

Anonymous said...


Anonymous said...

I am the nightcrawler. Dun dun dun.

Anonymous said...

Santas' Hat looks great :D

Anonymous said...

divine +300 attack...

Anonymous said...

mr ice frog...KALDR is veryyyyyyyyyyyyyyyyyyyyyyyyyyyyy strong....the ulti can kill 5 heroes...OMG

Anonymous said...

i wan the santa hat stay in 6.65b

Anonymous said...

good Job ICEFROG

I will waiting the 6.65 AI map

Anonymous said...

there a bug
i just playing single player
getting aegis on roshan
then after 7 minute it says like ussual
roshan will reclaim the aegis in 3 minute
after 2 next minute
is says again
roshan will reclaim the aegis in 1 minute
but i wait till roshan revived
my aegis still on my hero
it means the roshan doesn't recalim any aegis
and i can't take double aegis
so please check it
i take my aegis on kaldr new hero
and nightcrawler new hero
merry christmas and happy new year

Anonymous said...

putang ina.. humina c dark seer.. tae!

Anonymous said...


Anonymous said...

Razor become much much worst T.T

Anonymous said...

pumangit n ang dota dinaya n ang mga gamit

tang ina mo ice frog 1 on 1 tau aq c darick0029

Anonymous said...

ursa is imba paltan mo ang bobo mo e

Anonymous said...

Almost all the people who offered suggestions like give rylai heal and stun are complete idiots. Especially the one who requested troll nerf rofl.

Anonymous said...

awesome jampong

Anonymous said...

Super Hero!

Anonymous said...


Anonymous said...

Anon(Konfushas): anon say better then befor for some wors for other hai :P XD

Anonymous said...

they should put! "OVERKILL" AND "MASSACRE"


Anonymous said...

this is a big lol realy Boots of Speed
- Now available in the side shops

Anonymous said...

good changes icefrog

Anonymous said...

culling blade for axe = imba

Anonymous said...

Ice frog man you destroy espectre -.-', fix this please =), and you destroy ursa too, now is double of steal !!

Anonymous said...

there is a problem with hero jakiro in liquid fire level one

Anonymous said...

Plzzz ugrade the first skill of troll because his "berseker rage" is bullshit it have a lesser chance to bash plzzz. fix this icefrog cause im so addicted to dota!!!!!.......

Anonymous said...

ursa realy imba now overpower doesnt stop the hero from moving anymore

Anonymous said...

cullling blade with agnems only 20sec cd??????? !!!!!! to ownage

Anonymous said...

can you add sayings when you are continously dying? like

Killings Free
Super Feeder!!
God of Feeder!!
Beyond God of Feeder!!

ahahahahaha... xD

Anonymous said...

somebody killsteal!

Anonymous said...

keyboard = qwerty

Anonymous said...

NC NEW and IMPROVEDDDD HEROES wish for better items and graphics

Anonymous said...

ice frog.. familiars shouldn't have that big bounty lol

Anonymous said...

i kinda like the changes you've done with visage.. but in his last skill.. maybe its too much..

Anonymous said...

keep up the good work icefrog!
HON sucks fuckers...

Anonymous said...

I hate the Vanguard change...

Anonymous said...

Icerog, won't there be any improvements to bradwarden? can't his thorns aura be made percentile? just asking...

Anonymous said...

Sadest change in vanguard and blademail

Anonymous said...

HON will be fun if the icon and name of the items is just the same like in dota^^ because the icon and name in HoN vs Dota is entirely different^^
it's too difficult to memorize it because we became adept in plying dota^^

Anonymous said...

i think all heroes last skill should be upgradable...

Albert said...

slard with scpeter
So Cool

Anonymous said...


Anonymous said...

Axe's 2nd skill is almost useless when playing with skillful players.They can ignore his Battle Hunger.Can u change this,Mr.IceFrog?? Axe can handle early game but in late game,he cannot do anything "Battle Hunger","Counter Helix".

Anonymous said...

play fair ! ! ! !

Anonymous said...


Anonymous said...

Can you add some more items??? the one that hypnotizes enemy..

Anonymous said...

can u make the 2nd skill of Vengeful spirit passive like Nevermore!! Thankz!!!!

Anonymous said...

i agree with the hood of defiance stuff.. can you like, make hood of defiance still have the plus armor?.. in return we still need to buy the recipe for it.. hows that?.. :D

Anonymous said...

i like the skills of ancient apparition

namoh said...

this guy is lack of attention. -_- noob!

Gabriel said...

only ty

Anonymous said...

super kill!!

Anonymous said...

-_- ^_^ T@3 di man ma down load

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