Dota 6.64 Changelogs | Official Dota Allstars 6.64 Map Changelogs | Dota v6.64

Dota 6.64 Changelogs
Dota 6.64 Changelogs | Dota Allstars 6.64 map changelogs
. Here are the changelogs of the recently released map Dota 6.64. IceFrog has released Dota v6.64 with huge changelogs list.

If you dont have map then, Download Dota 6.64


Dota 6.64 - Dota Allstars 6.64 - Dota-Allstars v6.64.w3x Changelogs goes here:


HEROES

Broodmother
- Spin Web now shows a minimap icon

Clockwerk
- Armor decreased by 1

Dark Seer
- Ion Shell cast an already affected unit will replace the old buff instead of stacking
- Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150
- Wall of Replica image damage increased from 60% to 70%

Dazzle
- Removed the extra vision that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.

Huskar
- Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16

Lanaya
- Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit

Leoric
- Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%

Lone Druid
- True Form movement speed decreased by 35
- Hero movement speed increased by 10
- True Form transformation time increased from 1.45 to 2 seconds
- True Form armor increased by 2
- Spirit Bear's leash range reduced from 1500 to 925
- Spirit Bear no longer returns to Syllabear when he attacks out of leash range. Instead the bear will not attack

Lord of Avernus
- Aphotic Shield cast range decreased from 800 to 300
- Death Coil cast range increased from 300 to 800

Morphling
- Replicate mana cost increased from 0 to 150

Necrolyte
- Strength gain increased from 1.5 to 2.0

Nerubian Assassin
- Mana Burn can no longer target creeps since it no longer effects them (42965)

Nerubian Weaver
- Urna Swarm's Scarab's cast mechanism changed. If you cast Infestation while having multiple Scarab selected, only one casts one at a time instead of all of them.

Night Stalker
- Darkness cooldown reduced from 240/180/125 to 180/150/120

Obsidian Destroyer
- Agility increased from 15 + 1.4 -> 24 + 2.0

Pandaren Brewmaster
- Primal Split's Fire Panda now has hero damage type

Pudge
- Flesh Heap reworked, it no longer gains strength from creeps. Tnstead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemy hero. You still get the bonus if the unit dies outside of the aoe if you are the killer.

Rhasta
- Mass Serpent Wards while carrying scepter number of wards no longer increases. Instead, the damage of the wards is increased to match previous damage output.

Storm
- Base Intelligence increased from 23 to 26

Sven
- Warcry AoE increased from 350 to 450

Techies
- Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit

Tidehunter
- Kraken Shell reworked, instead of removing buffs in time intervals, buffs are now removed whenever 600 HP is lost from player based damage. The counter is reset whenever you don't take damage for 6 seconds.

Undying
- Based strength reduced from 25 to 22
- Intelligence gain reduced from 2.8 to 2.0
- Dying Illusions no longer trigger Plague Aura for regeneration

Viper
- Movement speed decreased by 5

Warlock
- Fixed Upheaval from slowing in the AOE around you rather than at the target AOE as it should

ITEMS

Arcane Ring
- AoE increased from 400 to 600

Armlet of Mordiggian
- Recipe restored to previous version since there is no more recipe conflict. Requires claw and 900 gold recipe instead of quarter staff and 500 gold recipe

Demon Edge
- Damage increased from 36 to 46

Heart of Tarrasque
- Bonus strength increased from 35 to 40
- Regeneration disable time reduced from 10 to 8

Necronomicon
- Recipe cost reduced by 50 gold

Mjollnir
- Static Charge changed from 45 cooldown to 35

Phase Boots
- Bonuses and recipe reworked

Phase Boots:
=============
Boots of Speed (500)
2x Blades of Attack (1000)
Total: 1500

+70 Movement Speed
+24 Damage
Phase (Active)

Power Treads
- Bonuses and recipe reworked

Power Treads:
==============
Boots of Speed (500)
Boots of Elvenskin or Belt of Giant Strength or Robe of the Magi (450)
Gloves of Haste (500)
Total: 1450

+60 MS
+10 Any Attribute
+25 IAS

Orchid Malevolence
- Increased damage by 5

Satanic
- Bonus damage fixed on units that morph
- Cooldown reduced from 50 to 35

Gameplay & Cosmetics

* Reworked buyback cost scaling

It uses the following formula:
100+Level*Level*1.5+Time*15

Roughly the same during the early-midgame, but scales higher as the game progresses.

* Lots of ingame scoreboard improvements

- Removed excess information like game time since it is available above. Condensed some other space.
- Added an allies only column for current gold.
- Added an allies only column for ultimate cooldowns.
- Scoreboard title now displays all player respawn times, grouped in allies and enemy sections, so you can easily see how long someone has to revive without expanding the board manually.

* Slightly increased the regen rate of barracks and towers when they are attacked without nearby creeps/corpses from 40 to 55

* Added colored teleportation effects (allied only) at the target destination to match your player color (infrisios,5153)

* Added a new command -ii (-iteminfo) that displays allied hero items in the scoreboard

* Added a new Forked Lighting Icon, Name (Ether Shock) and visual effect (16523)
* Changed Vengeful Spirit sound set (13425)
* Changed Void's Time Lock visual effect (5793)
* Items that get disabled with damage (Heart & Dagger) are no longer affected by self damage. Roshan damage now disables them.

* Added a new test command "-killwards" to remove all observer and sentry wards on the map
* Added a new Eyes in the Forest icon (46851)
* Added a visual effect for Kraken Shell when buffs are removed
* Added color change visual for Morphling's model based on the ratio of agility to strength
* Added buyback message for observers
* New replay data available


BUGS

* Fixed bug that prevented Open Wounds from working properly on non-hero units. It can now target regular units.
* Fixed Linken Sphere to properly block Nerubian Assassin's Mana Burn
* Courier's Deliver Items ability now properly exits its logic if you interrupt the courier with a different order (shield and burst don't count)
* Fixed Mjollnir's Static Charge being stackable
* Fixed Proximity Mines not triggering automatically on Scourge Towers like they do on the Sentinel ones
* Fixed a bug with disassembling Mjollnir not giving the recipe
* Fixed Enchant from being able to take over Primal Split units
* Fixed a bug with HCL mode where the game mode could be duplicated resulting in various other weird bugs
* Fixed various typos
* Fixed missing cooldown tooltip to neutral creep Tornado ability
* Fixed Glyph from affecting Tombstone

Good job IceFrog once again for the Dota 6.64, We wish you Good Luck for your future with Valve.

65 Comments yet..:

Anonymous said...

an item that changes your hero to a flying unit like batrider's skill..
Nerubian Weaver is too bug..change his ultimate's cooldown...sceprer should improve all heroes ultimates...and some more heroes plzzzz

Anonymous said...

New heroes please Icefrog! .

Anonymous said...

The new NA's mana burn kinda suck, no offense

Anonymous said...

dunlike the p.y now , no attack spd ,n the phase boot also, no armor , tis 2 me very hate

Anonymous said...

mas espacio en el inventario

Anonymous said...

6th.
add me up on face book raxzsdc_521@yahoo.com
add me up on friendster axzsdc_521@yahoo.com
add me up on garena lynx.rune
i love 2 play dota

dota is my life..

renato.29

Anonymous said...

Dont tell IceFrog what to do, every map made is good. Just keep good job. :))

Anonymous said...

DOTA is your life? Do you even have a social life?.. I doubt it.

Anonymous said...

good job icefrog,i know how r u feeeling tired becuz of doin these maps and others play it,but thx for doin all these for us i mean dotaplayers,nice work :D

Anonymous said...

change the map colour, make some changes on it.

Anonymous said...

Ice Frog...a new hero pls, new items

Anonymous said...

Icefrog pls put a new hero
Thx

Anonymous said...

I hope bradwardens second attack still wont use mana and balanar speed slow of void in morning time is not good idea. he is suppose to be night stalker.

Anonymous said...

plz change ultimates of naga that when sleep i cant hit all hero.....tnx

Anonymous said...

pls, feedback > power treads
> MKB

Anonymous said...

Lol ulti of naga cannot be changed in that way...but Icefrog should put new hereos in DotA, like Thrall or Grom...

Anonymous said...

Boots of Speed should be added to the Secret Shops on the sides.
But thats just my opinion..

Anonymous said...

Want new hero in the next version PLZZZZZ............

ygor brasileiro said...

Brazilian request. decreases the critical mortred, it is very strong with everything from critical issu

Anonymous said...

manta style should have mana burn

Anonymous said...

every one said I WANT MORE HEROS!!.. thats because they dont know how to use the old ones.... dota dont need to have more heros to be more fun.. dota have to many variety.. you will never play a match same to other.. and more heros will dont chage that... and if u like dota u just want the same heros to be improved.. u alredy have sort of 90 heros.. why more? u bored? play tetris... or Heros Of Newerth... :S... sry if my english is bad.. i'm from Argentina.. :)

Anonymous said...

i'm curious ... did the creator of Defend of the Ancient died?

Anonymous said...

Mmm good "try" icefrog, your doing pretty good. But most people would like to see a new hero. And an idea for warlock, to add or differ his attack spell. because atm, yeh pretty self explanatory. :]

Anonymous said...

good job... no need 2 create new heroes since tc is still quite strong imo...undying is kinda suk now...no offence...but the boots are not good for intel anymore...they are too offensive now...i really love the old version of phase boots...

Anonymous said...

tae, kalain na gd sbng ang mga recipe yah!pakxet!

Anonymous said...

here we are again

Anonymous said...

to the anonymous above, please dun reimbalance the items nor heroes. you're being selfish for your own goods

Anonymous said...

could u add an item thats from hon, it gives an aura where allies that cast a spell get healed for 25% of the mana cost of the spell, itz so kew, more support = more teamwork

Anonymous said...

i like new phase boots seriously.... adding damage = genius work !

Anonymous said...

You should improve warlock little bit. Its first skill sucks. For example you can change it with new pet like imp.

Anonymous said...

plz put another new heroe because almost every body want it plzzzzzzzzzzzz Ice frog .also it would be great if you could make aghanihm's stack with everyone plz .
bb

Anonymous said...

he cannot give us a new hero everyday .. if that so .. dota till now should have 1000 heroes probably .. for new heroes you all gotta wait till dota 6.70 comes out :D

Anonymous said...

It would be kewl TO have Some Kind Of CAt hero.... :P
A new Assassin.... I love the Assassins... All of them

Anonymous said...

lol tooo much to digest if u read all of this in a day .... hahaha everyone is greddy does anyone know wht icefrog wants peace out may dota rule

Anonymous said...

I want I want I want

Thats all I see here

We have someone here giving up their time for minimal reward to create a game that, in my opinion, rivals any that you have to pay for. He manages to update in almost monthly, fixing bugs many of us didn't even know about, and so THANK You for all you do for us Icefrog

BTW, to you people claiming we need more variation... In early game, there are 810 000 possible lane combinations in your lane alone! (assuming solo or 2 per lane)Is that not enough variation for you? Do the maths if you do not belive me...

Anonymous said...

Every hero is good to use,it's just up to the players on how your going to use them...stop asking for more heroes just because you don't know how to use the previous ones... More power to you Ice frog..

-Fire Frog

Anonymous said...

OMG!!
Ion Shell can't be stacked anymore.
Anyway, i have no problem with any other changes.
More Power Ice.F.

Anonymous said...

Wow So many SPAMMERS Above me!
IceFrog is doing his thing, so shut up and wait.

1. If u think u need a new hero, make sure u can godlike in any competition with any old hero.

2. If u think some item sucks, then dont buy it.

3. If u think changing some skills on hero is bad, u are not open-minded enough. Advised to quit dota.

Anonymous said...

imo, i believe icefrog shud change the map..no offence. The map is really old(terrain).

-=DaRyLL=- said...

thx icefrog...

i know how hard fixing bugs are...

so keep up the good work...

hoping for more "NEW" in the future...

Anonymous said...

Why is the Base Int of Storm increased only by "3"? he has a a weak damage espcially his skill "Overload".. would u like to raise it from more than a hundred?..and even his first skill the "Remnant"..Can u also make an additional damage starting 250 dmg Lvl.1 to 350 dmg in Lvl.4?..Storm gets more weaker and he's too easy to kill..and also his "Ball Lightning" it cost too much mana when u like to escape/chase a hero w/in a wide range..

Anonymous said...

Why is it that Storm's Base Int. raised only for 3%?..Storm gets more weaker and very easy to kill especially in a clash..He's the last one who arrives in a clash and he's the one who first to kill..damn! Can you change/increase the damage of Storm's "Remnant" and especially his "Overload"? Would you like to increase it to more than a hundred?..and additional, his "Ball Lightning"..is cost too much Mana especially when you like to use it in a longer range.. Grrr... Fix it IceFrog's!!!..

Anonymous said...

Good job Icefrog!!!!!!!

Anonymous said...

Why is it that Storm's Base Int. raised only for 3%?..Storm gets more weaker and very easy to kill especially in a clash..He's the last one who arrives in a clash and he's the one who first to kill..damn! Can you change/increase the damage of Storm's "Remnant" and especially his "Overload"? Would you like to increase it to more than a hundred?..and additional, his "Ball Lightning"..is cost too much Mana especially when you like to use it in a longer range.. Grrr... Fix it IceFrog's!!!..

Anonymous said...

power treads not threads

About me said...

can u back the skill of pudge
the flesh heap..
and the last skill can u upgrade the stun to 5 second
plssssss i owe u IceFrog..
tnx...
add me wuzzy190
tnx........

Anonymous said...

oww... keep up the gud work icefrog....

Anonymous said...

i don't kinda sure that i unserstand about leviathan's skill... can anybody explain me about it?? tq......

Anonymous said...

COOL!Hope a new hero would come soon...hehehe...Great work!!

Anonymous said...

dammit!!, wt happen to power thread...i dont the movement speed of it...

Anonymous said...

damn it, what happen to power thread...i don't feel the movespeed speed of it...

Anonymous said...

Power Treads, Really!!!

Anonymous said...

plz make arcane allowd in next version, and some more hero...

Anonymous said...

i ve found a bug with silencer's curse o silent,
it sometime could be cancelled if we use clarity potion,
yet another time i try the same thing again,
i couldnt dispel it.T_T

Anonymous said...

change logs like this
make easy play to newbie

Anonymous said...

stop killing dota ice frog :) only useful changes plz

Anonymous said...

I think Bloodseekers Ulti needs to be reduced a slight bit...it just pawns all early game!

Anonymous said...

please make a murloc hero.There are no murloc heroes and a hero like that would rock.please thanks.

Anonymous said...

Bloodseekers ultimate is too strong .. i think .. no offence

Anonymous said...

i agree

Anonymous said...

Nice job Icefrog!pls don't mind those who keeps on nagging about changes,if they want to nag all day,then why dont they make their own game.I really like all the changes.Keep up the good work.Take Care!

Anonymous said...

bloodseekers ulti = tp.

Anonymous said...

Do your best ice frog. I believe You

Anonymous said...

yeah

Anonymous said...

Good job Icefrog!!, and noobs stop asking for changes.. why dont you first train with the 90-odd heroes there are in the game.. they are already enough.

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