Clinkz is one of these heros that I simply love, and for no good reason except he is one of the BEST heros for pubs and TDA. He is not league material simply because everyone gets wards and alot of carries can either do more damage or contribute valuable stuns / slows. That does NOT mean clinkz is weak, it simply means he is outpicked by more league approporate heros.
•In this guide you will learn of a very tested strat (by me). I dont know who else uses this strat, and I really dont even care. You can trust me, Issachar, a pub player, for the awesomeness of this strat. The sheepstick strat.
Range: 600 | | Move Speed: 300 | Primary: AGI
Str: 15 + 1.6 | Agi: 22 + 3 | Int: 16 + 1.55
Damage: 37 - 43 | HP: 435 | Mana: 208
HP Regen: 0.7 | Mana Regen: 0.65 Attack Speed: 1.33 (+ 22% IAS) | Armor: 2.1
-Almost 522 Movespeed with the new windwalk
-Very high agility
-Very high damage
-Amazing attack speed
Weakness of Clinkz:
-No real team contribution
-Lack of slow or disable
Fire a large number of arrows in a short time period.
Lasts 10 seconds.
Level 1 - 20% increased attack speed.
Level 2 - 40% increased attack speed.
Level 3 - 60% increased attack speed.
Level 4 - 80% increased attack speed.
Mana Cost: 90
Amazing attack steroid, allowing you to attack like a machine gun. Turn on strafe and make sure you are attacking something, dont let it go to waste.
Searing Arrows ®
Increases the damage of the Hero’s attack by adding fire. Bonus damage works on buildings.
Level 1 - 10 bonus damage.
Level 2 - 20 bonus damage.
Level 3 - 30 bonus damage.
Level 4 - 40 bonus damage.
Mana Cost: 8
An amazing orb effect for killing towers and heros, as well for last hitting. 40 damage is magic damage that does not get reduced by armor.
Wind Walk (W)
Turn invisible for a period of time, increasing movement speed.
Level 1 - 10% increased movement speed, 20 seconds.
Level 2 - 20% increased movement speed, 25 seconds.
Level 3 - 30% increased movement speed, 30 seconds.
Level 4 - 40% increased movement speed, 35 seconds.
Mana Cost: 75
Allows you to travel FAST, and makes you good at escaping and ganking.
Death Pact (E)
Kills a target friendly unit, returning a percentage of its life.
Level 1 - 55% conversion.
Level 2 - 95% conversion.
Level 3 - 135% conversion.
Mana Cost: 120/200/280
This is actually what sets Clinkz TRUELY apart from any other DPS heros. It allows him to never go back and heal if he has the mana to spam this. Which is why mana is important to Clinkz. All too often people dont get this skill and thus have to go back and heal instead of just killing an ally creep and continue laning and farming.
-Allows you to tank towers and keep pushing with full HP
1. Stats / Windwalk
2. Searing Arrows
3. Searing Arrows
4. Stats / Windwalk
5. Searing Arrows
6. Death Pact
7. Searing Arrows
11. Death Pact
20. Death Pact
Basically get the first two levels of death pact and you are set. Creeps give you so much life that it really doesnt matter you get another level at 16. 5 levels of stats come before maxing windwalk and getting strafe because your life is so low without them it would be meaningless.
-circlet of nobility
-circlet of nobility
-Boots of Speed
-Complete Agility Treads
-Ultimate orb / Mystic Staff
-Black King Bar/ Burize
This build focuses on getting some damage through the cheapest build possible (wraiths and treads is very cheap agility), and then getting the core item of Guinsoo. Focus on first farming that void as the moment you get to level 6 you can spam your ultimate for health and then getting your other items. If you dont farm those wraiths and treads, then your damage will be really low, so make sure you get these temporary boosters. Butterfly and Burize will get you to your late game snuff, and Black King Bar is suggested if you are dying or getting really close to death by disables in team battles. Basically Butterfly and anything else is good for the extension of this build.
Specific justification for this build:
OK, everyone is asking why is Clinkz out of all the heros in DOTA getting an INT item. Well, to answer that, first off guinsoo gives a disable. Orchid, Linkens, Skadi, or Aghanims (god knows?) does not. Clinkz is one of Dota’s fastest heros with windwalk, that means he is actually capable of chasing ahead and disabling the enemy. Other than that, Guinsoo offers Clinkz the mana he needs, giving a huge boost to int and mana regeneration. This means that Clinkz can utalize one of his greatest assets, Death Pact. Most Clinkz do not even learn Death Pact, not because it sucks, but because mana is the problem.
There are plenty of heros in Dota that can outdamage Clinkz 1v1, or run away from Clinkz, Guinsoo helps Clinkz even the odds. Guinsoo is also a disable YOU control. You dont have to tell that noob SB who to stun, you dont have to yell at that nub Lion to learn Vodoo, Guinsoo is YOUR OWN disable. In a world of Pubs and TDA that makes a difference between life and death, killing and letting enemies running away laughing. Also having Death Pact and spamming it at will makes a huge difference as you can volunteer to tank towers or whatnot.
For levels 1-11, just stay in the lane. If there is a chicken, great, if not, then just go for a break when you have enough for a voidstone and keep farming. Clinkz is an amazing last hitter with searing arrows, but even without searing he is just as good. Time your shots and keep practicing your last hitting. As time passes, your opponents go back or gank other lanes, just keep farming. Make sure you call missing and listen to ally missing calls. Clinkz is extremely hard to gank without wards. Keep your hands on windwalk and windwalk out of ganks. The only ganks you should be helping out with are the ganks in your lane.
-Take it easy and get some temporary items, see how Clinkz smiles? ^^
At level 11-16 you should already have the basic 3 wraith + agi treads + voidstone. You can help out in ganks if you want, but you should still focus on farming. That sheepstick is pretty curtial, however, since your team might be pushing, and you are leveling strafe, it doesnt hurt to be a team player.
At level 16-25 you should be finishing up your sheepstick just fine. Once you get it, help your team fulltime by ganking and using that sheepstick. Clinkz at this stage is also a really powerful solo killer. Windwalk and scout the enemy neturals, turn on strafe and attack, using sheepstick when they try to run or fight. It is highly suggested you have fun by killing INT and AGI heros. Strength heros are usually too much HP to kill.
-Techies cant sucide or lead me into his mines!
Tip: When you get Guinsoo autocast searing arrows all the time. You have so much mana regen that it doesnt make a difference. However your mana might drain down when you turn on strafe, as you are firing too fast for you mana to keep up! ^^
When pushing towers it is important YOU focus your energy on the towers. Your allies can distract the enemy all they want, but make sure you turn on that strafe and autocast searing arrows on the towers. Watch that tower go down really really fast!With butterfly and possibly burize coming in later on, Clinkz attacks like a machine gun, and a stealth one to boot. Have fun owing or pushing the enemy towers.