Rubick, The Grand Magus Story:
Rubick, the son of Aghanim, is a force to be reckoned with. Crowds marvel in wonder at his effortless ability to hurl objects through the air, using nothing but his mind. Many wizards have challenged him yet none have surpassed his powerful and debilitating magics. The Grand Magus, with his endless talent, will stop at nothing to bewilder and outsmart his enemies, even if it means turning their own magic against them. Renowned for his unique ability to steal magics with a mere thought, he is undeniably a favorable asset to the Sentinel in their fight against the Scourge.Rubick Hero Stats:
Name: Rubick, the Grand Magus
Strength: 19 + 1.5
Intelligence: 27 + 2.4
Agility: 14 + 1.6
Movement Speed: 300
Attack Range: 600
Total starting damage: 44-54
Total starting armor: 1
Rubick Spells/Abilities Guide:
1. Telekinesis (Hotkey: Z)
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Lift Duration: 1.5/1.75/2/2.25 seconds
Stun duration: 1/1.25/1.5/1.75 (in the area it lands in, all enemy units except the initial target)
Land stun AoE: 325
Cast Range: 550/575/600/625
While the target is in the air, Rubick may use a secondary ability to control the throw the enemy in a targeted direction. Maximum of 375 units away.
Note: The directional landing happens when the lift duration is over, but you can issue the direction order anytime.
Telekinesis Ability Code: A27F
Telekinesis Sub-Ability Code: A27X
2. Fade Bolt (Hotkey: X):
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage for 10 seconds. Each bounce reduces the damage dealt by 4%.
Attack Reduction: -14/20/26/32 Damage [-7/10/13/16 on creeps]
Duration: 10 seconds
Cast Range: 800
Fade Bolt Ability Code: A27G
3. Null Field (Hotkey: N)
Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.
Magic Damage Reduction: 5/10/15/20%
Null Field Ability Code: A27V
4. Ultimate - Spell Steal (Hotkey: Q):
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
Spell is stolen for: 3/4/5 minutes
Cast Range: 1000
Note: If you steal another spell, the old one is lost. Both teams see what spell was stolen. Items cannot be stolen, only abilities. You will get a warning message when the spell steal duration is close to expiring.
Note 2: There are a small set of spell exceptions (for technical reasons) that cannot be copied.
Click here to check the list of Abilities which Rubick can't steal.
Rubick Skill Build/Guide:
Under construction :)
Rubick Item Build:
Rubick Strategy Guide: